IBM’s Resident Professional Gamer Talks Gaming

Blogged under MMOG, online gaming, games, Industry News by Catherine Helzerman on Wednesday 28 December 2005 at 12:01 am

With IBM currently leading the video game industry in processor development, it makes sense that they also have professional gamers in their ranks. IBMer Carlos “Johnny” Lopez II talks with Game Tomorrow about his move to professional gaming (and recent win in the Electronic Arts $250k Battlefield: Modern Combat tournament!), and his career with IBM.

Read the whole interview here.

For future reference, interviews can be found on the front page of this blog by clicking on links under Pages on the right sidebar.

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Podcast on the future of online games

Blogged under MMOG by Catherine Helzerman on Wednesday 21 December 2005 at 5:45 pm

We’ve just uploaded a new podcast, “IBM and the future of online games” which can be accessed on our investor website. It is the seventh in a series called “IBM and the future of…” This podcast explores the economic and social significance of the growth in MMOG communities where hundreds of thousands of people interact, at the same time, in immersive, virtual environments.

Increasingly, these communities are not just interacting with each other for entertainment, but to form social bonds, buy and sell virtual artifacts and property, educate and learn from each other and perform many of the other interactions that happen in the real world. The technologies that allow this interaction to happen could represent the future of the Internet.

The podcast is hosted by Nick Jacobs and features a discussion between Quentin Staes-Polet, head of IBM’s online game practice in Asia Pacific, and Joey Alarilla, president of the Asian Gaming Journalists Association and editor of www.hackenslash.net.

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MMOG podcast now available

Blogged under MMOG by Catherine Helzerman on Monday 12 December 2005 at 11:28 am

The MMOG Live Interactive Web Seminar 2 event recording is now available for on demand replay here www.westcast-systems.com/ibm/event/vod.html also available as a 4-part podcast. On the podcast, four key speakers converse about the online games industry and technology today. Richard Garriott from NCSoft Austin and David Laux from IBM talk about “Creating New IP in the MMP Space”; Adam Joffe from SONY Online Entertainment and Ben Bloch from IBM discuss “Launching and Operating MMOGs - Insights from SONY Online’s experience”; Robert Spencer from BigWorld Pty and Greg Melloy from IBM discuss “Scalability”, and Steven L. Canepa and Patty Fry from IBM discuss “How Technology is Changing the Online Games Industry”. Each of the four sessions is also moderated by Julien Merceron from Ubisoft, along with Marcel Baron and Sheena Stewart from IBM.

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Ogre to Slay? Outsource It to Chinese - New York Times

Blogged under Industry News by Albert T Wong on Friday 9 December 2005 at 7:50 pm

Ogre to Slay? Outsource It to Chinese - New York Times
One of China’s newest factories operates here in the basement of an old warehouse. Posters of World of Warcraft and Magic Land hang above a corps of young people glued to their computer screens, pounding away at their keyboards in the latest hustle for money.

The people working at this clandestine locale are “gold farmers.” Every day, in 12-hour shifts, they “play” computer games by killing onscreen monsters and winning battles, harvesting artificial gold coins and other virtual goods as rewards that, as it turns out, can be transformed into real cash.

Ogre to Slay? Outsource It to Chinese - New York Times

Blogged under Industry News by Albert T Wong on Friday 9 December 2005 at 7:31 pm

Ogre to Slay? Outsource It to Chinese - New York Times
One of China’s newest factories operates here in the basement of an old warehouse. Posters of World of Warcraft and Magic Land hang above a corps of young people glued to their computer screens, pounding away at their keyboards in the latest hustle for money.

The people working at this clandestine locale are “gold farmers.” Every day, in 12-hour shifts, they “play” computer games by killing onscreen monsters and winning battles, harvesting artificial gold coins and other virtual goods as rewards that, as it turns out, can be transformed into real cash.

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