Well, the MMOG Live Interactive Web Seminar 2, hosted by IBM this page Nov 16, went off very well. We had over 575 registrants from 35 countries, a big jump from the MMOG 1 event back in June. All the speakers were very well received. We tried a slightly different format this time, more of a talk-show style web broadcast from our 6 cities (Austin, Canberra, Los Angeles, Paris, Reykjavik, and San Diego) and it seemed to bring a lot more life to the proceedings.
All our speakers were fantastic (especially given some of the glitches as I’ll describe later). Our intrepid hosts, Julien Merceron from Ubisoft, and Marcel Baron and Sheena Stewart from IBM, opened the proceedings up before passing it right along to our first speaker (well, second speaker, but I’ll get back to that in a minute), Richard Garriott from NCSoft (my personal favorite). He talked about generating real intellectual property for online games. He brings a new meaning to cross-discipline information mining! And I thought I was a renaissance man! Next up was Adam Joffe from SONY Online Entertainment, relaying some of his experiences on setting up and running services oriented architectures for online games. Robert Spencer from BigWorld joined us from Canberra talking about some scalability tests they’re running to hosting hundreds of thousands of concurrent users. Steve Canepa’s and Patty Fry’s final round table on where the games industry is going was a facsinating discussion about both technology and business trends such as changing demographics, media convergence, how vendors like IBM are increasingly important as games companies shift from programming towards the art and design of games.
For those of you who missed MMOG 2, you can go to the replay until February 15 here: www.westcast-systems.com/ibm/event/vod.html. For those of you who still want to listen in on MMOG1 from June 1, that replay is also available here: http://www.westcast-systems.com/ibm/event/mmog1.html
And we’re also converting the files into downloadable audio and video files for your own replay. Watch the IBM site for more details coming soon.
Of course, we weren’t without our interesting glitches, which I can laugh at now though I wasn’t exactly laughing while they were happening. Makes you remember to always have a Plan B (and Plan C and Plan D…) in place when Things Go Wrong: Due to a scheduling conflict, one of our originally scheduled speakers had to drop out, so we had to scramble to get a replacment. Our rock star gamers at CCP Games were more than happy to oblige; unfortunately Iceland decided it was a good time to do some tinkering with their Internet Backbone the same morning, resulting in dead air just as we were going live from Reykjavik. Now what kind of icecream sundae would it be without a banana: there were terrible fumes in IBM’s Glendale (Los Angeles) offices where our VP for Media and Entertainment, Steve Canepa was presenting. The troopers made it through their talk with more aplomb than Anderson Cooper! Continuing our sundae metaphor, for the chocolate sauce, Verizon decided it was a good day to disconnect my neighborhood phone lines. Oh, the cherry on the top was the last-minute discovery that our IBMers’ cell phones didn’t get reception at the NCSoft office location in Austin where Richard was broadcasting from. Our intrepid IBMers had had to scramble to get a landline strung into the room. And what dessert would be complete without a dessert wine: the RER regional commuter train in Paris had an emergency shutdown, which almost delayed the arrival of Julien to our moderator panel.
Well, no one ever said it was easy to run a simultaneous web broadcast from 6 cities in multiple timezones. But in the end I’m pretty confident the audience didn’t see the background glitches. Much like Geoffrey Rush’s character in Shakespear in Love: “Allow me to explain the theatre [webcast?] business: the natural condition is one of insurmountable obstacles on the road to imminent disaster. [So what do we do?] Nothing. Strangely enough, it all turns out well. [Why?] I don’t know. It’s a mystery.” And of course I’m also confident our audience really got a lot of great value out of the proceedings, and we’re hoping to continue this series in the Summer of 2006. So keep your eyes peeled!