Games tech moves beyond games - CES and Medical Imaging, for starts
As a blog about the future of games business and technology, it might be interesting to see how games technology is being applied outside of traditional entertainment applications. Two recent examples show how IBM is specifically looking at leveraging advances from game technologies in unrelated fields.
The first comes from the Consumer Electronics Show 2008. IBM had a booth demo of one of our Business Partners, Broadcast International, which recently started using IBM Cell Broadband Engine-based Blade Servers (specifically the QS21) for video compression. BusinessWeek's The Tech Beat wrote:
"Using software specifically designed for IBM's Cell Blade server, Broadcast International has developed compression that can take [15 megabits per second] down to less than 4 megabits, bringing internet streaming [of HDTV] within range on very fast connections."
The second example is IBM is partnering with the Mayo clinic to use software running on Cell blade servers to speed object recognition and increase image precision. This was written about in both Medgadget, a medical tech blog, and Gizmodo. This actually dovetails nicely onto a project using PS3 consoles as part of a grid computing exercise in protein folding to help find a cure for Alzheimer's.
Did I say two? I meant three, but this one is much more closely related to games. Another IBM CES booth demo was IBM Business Partner Emotiv Systems showing off technology that translates brain waves into commands to affect avatar behavior. As Scientific American wrote:
"The applications of this sort of technology, as it continues to develop, could impact areas as disparate as the automotive industry and efforts to combat mental disorders such as autism."

