IBM Research is hosting the 2005 NetGames workshop next week at the TJ Watson Research Center in Hawthorne, NY. The NetGames workshop is primarily attended by computer science researchers from academia who share an interest in understanding networked games and in enabling the next generation of online games. Despite the proliferation of games-related courses in university curricula, gaming is still developing as computer systems research area (this is the 4th incarnation of the workshop). The participation, however, is worldwide with about 80% of this year’s accepted papers from institutions in Europe and Asia-Pacific. The explosion in online gaming in Asia, for example, has resulted in govt. funding for games research which I think is largely responsible for the growing research participation from that region.
This year’s sessions continue some of the research trends of past workshops, and also reflect some new emerging areas. There are several presentations on mobile gaming, for example, describing work in modeling gamer mobility, programming mobile games, and measuring game traffic on handhelds. A new research area that has emerged over the last couple of years is providing auxiliary services for online games. In that context, we’ll have presentations this year on ranking services, intelligent server selection, and content distribution.
Perhaps the most exciting part of the program this year is direct participation from folks in the gaming industry. In the past, the workshop has been light on industry participation which makes it hard to judge which research areas are really useful or important for games publishers or developers . Greg Costikyan’s keynote on the future of mobile games should be very interesting — I’m hoping to hear what he thinks the big problems are in mobile gaming, especially since we have quite a bit of interest in mobile/handheld games in the research community. Also, given the business model for wireless access in the US (i.e., high priced data access), I’m curious if he thinks connected mobile games will ever materialize here. Greg just finished a stint working for Nokia research advising them on mobile games. The panel session should also be very useful for the attendees, as we’ll have varied points of view from the gaming industry including online game development, production, technology, and marketing. This is where I’d like to see the industry give it’s feedback to the researchers as to what work they find useful (or useless), and where they think things are going in the areas of networking, security, voice, and others. Finally, we have a lunchtime talk from David Brandt, one of the lead network programmers on EVE Online, the MMORPG from CCP Games. David will describe the design decisions that went into the networking architecture of EVE, as well as how they addressed scalability challenges. Overall, I’m looking forward to a great workshop this year.